Monday, 28 March 2011


As soon as the dissertation was over with there suddenly emerged some beautiful vacant space. So hopefully with the right time management - which is by far my weakest point - it will be possible to multitask between the all different areas I care about. It haven't felt as comfortable for a long time; yes, a lot of work, but how badly have no idea, Projects.

  1. Fable Top on the priority list, so in this sense J has got right where he intended: I am mostly worried about this one as there is a huuuuuuuuuuge amount to draw. Massive, in fact. So firstly will have to check Orla's timetable, secondly, looking at what Will doodled up recently (the anticipated shag scene) I am concerned about the dissonance in style. Rory has got one way of working, but it is quite mild, (yet at times extremely precise and beautiful), Oddne with his late rotoscoped thingy (amazing! love the camera swing) has got another, yet myself, J and Will have all got different fingerprint. So we need to think of a way to frame all the animation together. A hard one. For the rest of it, should be fine.

  2. Baps (gluten free, haha, a daft joke) mmmmmmm...... Test Bap? This is what everyone seems to be doing for a couple of weeks now (at least). Oddne was still figuring out the run while Matt was making the facial rig. OK. Tomorrow: steal Baps. Also the human rigs. A LOT to think about. Will certainly need a play around.

  3. Swing Heil Gaz (or Kat, rather) have asked me to do a couple of shots. If the "difficult" perspective scene is not going to be deleted from the final storyboard than we shall try to make it work. Now I know for a fact I am hot with weird perspectives, have always found them most yummy bits to draw in lifedrawing classes, so there shouldn't be a problem. Other short scenes they gave me are mostly atmospheric, should therefore nicely balance out. Birdspotting this week, there is a nice first year animator currently working on their project. His sense of timing is just right. The way to tell is to play animation repetatively = weather it flows. His flows.

  4. Mine gooooooooooood. finally. over to me. The Innovations. Am looking at a few very interesting ideas atm, mostly extenuating the dissertation. Can make it really fun.

Wednesday, 23 March 2011


Ehem! In that case I am definitely going to put "sheer awesomeness" on mine.

Saturday, 19 March 2011


i didnt know they used elephants too, what havent they used? Surely human locomotion is challenging enough.... who the hell commissioned elephants?

Sunday, 6 March 2011

-----o-o-@-o( this is what the creature looked like

While browsing Web for some dessertation papers I stumbled upon this unique game. Seems its a prototype > more spectacular version for playstion is either to come or already available. Its called "flOw" - to try click on the picture


Friday, 25 February 2011


it gives me shivers just thinking how much potential this holds. Every game (there was 3 at the time if i remember correctly) was interesting precisely because of its unpredictability. Yes, random numbers are not random. But its enough to generate exciting gameplay just on the grounds of the pseudo- random factor every time you create new game-simulation.
remember: shoddy graphics, clumsy controls, fuck me good gameplay or what?

has anyone played this? back in the day:?

p.s. or alternatively.... I am very sad :)

Tuesday, 22 February 2011

this week ... tell me about spiders.

And why not? Locomotion of a spider is simple yet beautiful so its often used in primitive robotics (like that of Arduino) ... maybe its not even called robotics these days... and in procedural animations. Spiders have pleasingly coherent bodymovement; hopefully the bahaviour isn't so complex either. Aesthetically they are very hypnotic creatures (now i know most of you hate spiders...for some reason? exept perhaps you, Thomas), meaning its not boring to look at them for a substantial period of time.

Consider, for example, 90s game "Spider" - playstation one platform. It had a predictable (but pleasing) gameplay. (check me out --->) (or this level) If we were to make a rendition we would definitely have to get ourselves one of them procedural algorithms. Which by the looks of things are not actually close to rocket science. The point is, its theoretically doable. With all the PhDs on the internet telling you exactly what maths you need - this that and the other. OK it might not look super. But it'll probably work. Check this lovely animation

(picture by Antonio Peres Vieira Filho)

Now we are to imagine characters (insects and small creatures) that behaved according to artificial procedural schemes. Ok, player character wouldn't be affected in terms of gameplay, since you are in control, but the obstacles in the game would present a lot more challenge, interactivity and hopefully believability with which to please you - the users.

What else unrelated? For once you can order spidermeat. unfortunately from America meaning it will never arrive and/or wouldn't be worth the money. But they look so yummy. Consider... its likely to be the same site from which you can order unicorn meat

Thursday, 17 February 2011

brief acquaintance

Somehow maybe I should have build a (something_) for the innovations? Now looking at little displays of (pointless but artistic) mech- toys. May-it-be? That all this interest, the huff and puff over coding has found itself a decent rival? Oh how there's always too many things to make.... to think... to do. Thats the fucking problem.

Sunday, 13 February 2011

Tuesday, 8 February 2011


Went on a walking trip to Peak District last year; having found a couple of snaps thought it would be nice to pop them around here for people to see :)

Tuesday, 18 January 2011

as good time as ever...

Firstly, Jake got his lovely recording with Jim Broadbent which for some reason also makes me all uber- excited and happy. It was just one of these "i dont know if the thing i'm waiting for is going to happen" type of event, but it happened so yay. Obviously this is where Oddne the Norwegian Warrior and me the hollybird come into equation with our - quite frankly - outstanding animation craft.

Secondly, the Innovation project is about to be launched sending all sorts of shivers down my spine; It means I get to really play.... and salivating Pavlov style to see what everyone else is going to think up. Jenny is animating and Kat wants to use z-brush. It's like the world has turned upside down. :)

Thirdly I should probably get some sleep but the Turkish coffee has turned out stronger and better than usual so its a buzzzzzzz time.

Now for the work bit....

a new fairly decent rig has been found in a form of a triceratops skeleton. That's right you can fancy yourself as an aspiring young paleontologist without ever leaving the studio. As for the actual animation I will soon post a walk cycle. Its there just needs some (ch hem...major) adjustments.

Two, a eureka moment concerning this term - it's actually happening!!! The films, the fuss, the work, the lot. Now its coming out of the stupid cocoon stage and into the production. OMG. This is what we were here for all along. Yikes

P.S. Can we get enough people to sign up a petition to install A.C. or something? It's been unbearable the last couple of days. + all hails to the lecturers who dare work in such abnormality. Really I wander.....

P.P.S -still can't sleep!!!!-

Wednesday, 12 January 2011

А у родителей,

А у родителей,
А у родителей радость - съели бомжа,

К черту послали,
Поймали стрижа,
Сняли, под кожу
Зашили большого, большого ежа.

Много храпели
Соседи за стенкой,
Крошки доели
Обляпались пенкой

Много смеялись
Про нас вспоминали,
В недра закрались
По тонкой спирали

Нет, это точно -
Что трахнули дочку
Вязко и срочно,
Продали лишь почку

Крякали вместе
Под общие крики
Трупу невесты
Прислали брусники

Дерзко буянили
Ночью соленой
Витязя ранили
Спичкой паленой

Круто рулили
Стальную рулетку
Трупу бомжа
Повязали горжетку

Лакомых пряностей
Пьяную кучку
Вне всякой наглости
Сыпали в ручку

Глупые стены
И глупые птицы
Галки, вороны, сороки

Зяблики, дятлы, стрижы,
Цапли, орлы, толстоклювы,

Страшные сказки
Про липкую почесть
Рваные краски
Терявшие точность

Пьяная свора
Голодных удодов,
Красная штора
Без белых разводов

Много фекалий
На страшной странице
В книге фатальной,
Где кроме - лишь птицы,

Райские птицы,
Жако, пеликаны,
Рябчики, голуби,
синицы, туканы.

Все говорят - не видали слепого,
Сами ослепли - не знаем такого.

Но у родителей,
Но у родителей радость -

Съели бомжа,

16 dec 10

///its fuckin funny in googletranslate