Showing posts with label characters. Show all posts
Showing posts with label characters. Show all posts

Monday, 31 January 2011

Thursday, 10 June 2010

Negotiated Brief Images
















So ok. Bear with me as I am trying very hard to get anything in the studio work. In the meantime here are pictures for the negotiated brief...

Tuesday, 4 May 2010

Whatever Derek says goes....






my scribbles. Illustrated the Luckdragon Falkor from Michael Ende's "Neverending Story"
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Friday, 12 February 2010

Coffe film



When I work non stop for days I get so ratty no friend can even approach me with a cup of tea. Concentration mixes with unhealthy kind of determination and turns into something dangerous. Wild and crazy (and untamed...). Just on a special once-in a-blue moon occasion. [I remember chemistry classes back at school, no one can do the test. I got flooded with papers flying from all directions right onto my table with messages like "bla-bla-bla, here's the equation, HELP!!!! URGENT!", five at a time. I was so angry but the anger helped to do the work, strangely enough, I'd bark at the class mates "let me finish my own test first, i'm almost there!" and then ( Flash Gordon speed) I would do all the other peoples' work...]

Anger. Right now I'm angry at microsoft. Stupid Bing search engine, god-awful media player, enternet explorer seems undeletable from the machine no matter what i do. Like one big disaster. I'm switching to bloody linux next. had enough.

So yeah... Coffe film. Done pretty much in two days believe it or not. Non stop working, well, ok, a little sleep, back to the lightbox right from the bed and animating. I was properly running out of time.

Its was one thing to set the whole working space up. Really enjoyed making a "nest" in mom's apartment in London. Here's a picture.
The lightbox rests on psychology magazines, toothpicks to the left are used to poke around the frames, the brown stuff is leftover coffee and an uber-big mug of green tea to help me be. Note, Karl Marks saves the bum.
But the really interesting bit is the camera off course, on the next picture I've circled it with a very manly-coloured arrow ->
There you go, Its a web-cam, saletaped onto a lamp. Only cost me something like ten pounds, truly wonderful when you dont have a proper camera all set-up on a tripod. Genius suggested this, so I can't take any credit. He also suggested I use MonkeyJam free stop motion software. The only thing missing in that program is onion-skin, but we could live with that.

So the next stage we proceed with the film-making. ..

Here goes the first step. And a yummy one indeed. You start from a scratch. Not CG, where it's calculated, not even a well-storyboarded traditional medium, here you have a canvas and you make the first step. Like chess. It gave me butterflies in the stomach for a moment.

However characters have existed long before the start (as always). (But as the sketches can't be scanned in at home, will have to show you some other time).

The little fox, also known as Dee or just Black Fox is really like a little innocent picture you see before you go to sleep. (Actually the whole Coffe Film is like that). Some children grew up watching winnie the poo, or the muppets, or the clangers... or what-have-you.... the truth is that you never forget about them. I suspect all my characters in this film came from exactly that dreamy innocent nostalgia.

...And true love for coffee.

Friday, 17 October 2008

My first *HAPPY* entry

Dont know why I get so excited so easily about everything we do on our course... But hey! Isn't that great?
...

Lets talk about what we've been up to so far)

2d Animation.

Haven't done a single animatic using lightbox since this summer so it's very nice to be 'back on the track'. And altough we started from the basics (like 'the bouncing ball') it didnt make things any less enjoyable. In fact I believe the purpose of making us do simple things is to show us that even a very simple animation can have this "energy", the feeling of "reality" to it. It can work .

Apparently not every course starts off with the basics. My friend who studies animation in London just told me how their group already did quite a complex animation of a person blowing up a balloon. What's that about? To me this is a dodgy approach...

Maya [3d Animation]

As a true fan of 3 generations of Playstation games I absolutely love_love_love 3D realities. From stuff like 'Spyro' and 'Gex' (I'm a girl after all:)) to more realistic 'Resident Evil' and 'Tomb Rider', weren't the people who made it work clever?
Gosh! Now we actually get a chance to make a 3D reality ourselves! Yoo-pee!

Saying that, I first started learning maya last year on my Access digi-animation course. But the teacher who was incapable of explaining things properly almost ruined it for me.
Thank goodness in Falmouth things are different. So far our group had two lectures with George (who looks like an absolute geeky genius to me) and already he clarified an awful lot of things from the last year. Hooray)

History and Theory

Whoever said that lectures are boring was a dork :) Our lectures are engaging. So far we talked about concepts, their representations and discussed how cinematograph (and different genres) developed around the world. I never actually knew that montage technique was first used by Kuleshov during Stalin's dictatorship (in Russia). Shame on me)


a little pal from Photoshop